I can imagine that MumboJumbo wasn’t entirely satisfied with this result, but hey – what can you do about it? It seems you can do quite a lot…Ībout 3 weeks ago we have learned that MumboJumbo supplied Apple with a formal complaint and a request to remove StoneLoops! from the AppStore. In the meanwhile Luxor for the iPhone received very little attention and quickly dropped out of the various top100’s. Due to an excellent port and good timing our game became the genre leader receiving hundreds of positive user reviews. In result the roles for StoneLoops! and Luxor have reversed in the AppStore. It was a great success for us that we managed to launch the game sooner than MumboJumbo managed to complete their iPhone port of Luxor. Together with an external company Playcreek we managed to prepare a very solid port of StoneLoops! to the iPhone platform. But on the iPhone it was the other way round. In result StoneLoops! never reached any serious top-tens and has stayed in the shadow of the giants – Luxor and Zuma. When StoneLoops! was released on the PC and MAC it was over 3 years after the first Luxor game and the marble popping genre was almost dead. In fact Luxor is one of the biggest marble popper franchises in the entire casual games market. If you don’t know Mumbo Jumbo, this is the company that creates Luxor marble popping games. Until now that is, because today StoneLoops! has been removed from the App Store by Apple on the request of… MumboJumbo. It stayed in the global US app top 10 for almost two months and never dropped out of top 100. As you know our marble popping game StoneLoops! of Jurassica has been ported to the iPhone platform and proved to be a huge success. I know that lately I haven’t been blogging a lot, but recently something very notable happened that I feel everybody should learn about.
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